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Klassen | Stalker

Dieses Thema im Forum "Klassen und Pfade" wurde erstellt von Craine, 22. Februar 2013.

Klassen | Stalker

Dieses Thema im Forum "Klassen und Pfade" wurde erstellt von Craine, 22. Februar 2013.

  1.  
    Craine
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    Craine WildStarOnline.de Team

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    Hallo & willkommen @Tiicrown !
    Da du hier im Stalker - Thread bist, wirst du fast ausschliesslich
    entsprechende Anhänger finden. :joyful:
    Alternativ stöber doch mal im allgemeinen Klassen - Beitrag.

    Gruss & viel Spaß bei uns.
  2.  
    Leijona
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    Leijona Eldanforscher

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    @Tiicrown
    Falls der Stalker neben dem Krieger der einzige Tank bleibt dann werde ich ihn, je nachdem welche Rassen noch kommen, entweder als:
    • Verbannter Cassianer
    oder
    • Draken
    • Mechari
    spielen. Das hängt dann davon ab, welcher Fraktion wir uns schlussendlich anschließen.
    Tiicrown gefällt dies.
  3.  
    Craine
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    Craine WildStarOnline.de Team

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  4.  
    Starbugs
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    Starbugs Eldanforscher

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    und eine tankfähige klasse wird vermutlich noch kommen @Leijona
  5.  
    Tiicrown
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    Tiicrown Nexus-Kartograf

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    @Craine Hey, ja mir ist bewusst das Die Leute hier wohl den Stalker spielen werden^^ mir ging es darum, für welche Rasse sie sich entscheiden. Aber trotzdem stöbere ich mal da durch ;)
  6.  
    Zayre
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    Zayre WildStarOnline.de Team

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    wenn würd ich wahrscheinlich mensch oder draken spielen als stalker
  7.  
    Ülfchen
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    Ülfchen Nexus-Kartograf

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    Verbannter Mensch fürn Stalker und Aurin für ne Caster Klasse.
  8.  
    Craine
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    Craine WildStarOnline.de Team

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    Aktuelle Patch - Änderungen aus der Beta:

    Stalker

    • Maximum Suit Power has been reduced to 100 from 300.
    • Suit Modes can now be toggled on and off.
    • You may now only have 1 Suit Mode active at a time.
    • Suit Powers no longer drain Suit Power while active (but do have an activation cost).
    • All Melee Stalker attacks have had their range increased to 6 meters (up from 5).
    • DPS abilities have had a threat balance and should no longer be generating an absurd amount of threat.
    • Suit Power Regeneration has been decreased to 4/second (down from 5/second).
    • Sprint and Dash no longer break Stealth.
    • Stalker Milestones no longer break Stealth when activated.
    • Updated all tooltips to ensure they are standardized with other classes.
    • Nano Field
      • Damage contribution has been increased to 20% Support Power per tick (up from 15%).
      • Now has a 20 Suit Power cost on initial cast and an additional 20 Suit Power on the 2nd press.
      • Damage contribution on the second press has been reduced to 120% Support Power (down from 225%).
      • The transference rate has been reduced to 50% (down from 100%).
      • Fixed a bug that was causing the ability to reduce threat rather than generate threat.
    • Overload
      • Now has a DoT that deals 42% Assault Power every 1 second. This ignores shields.
      • This is now a telegraph ability.
      • The initial damage has been reduced to 70% Assault Power (down from 110%).
      • Removed the 15 second cooldown.
    • Analyze Weakness
      • Renamed from Expose Weakness.
      • Range has been reduced to 25 meters (down from 30 meters), and now appears in the tooltip.
      • The initial damage has been removed.
      • Now deals 200% Assault Power (down from 250%).
      • Fixed a bug that was causing other Stalkers to consume the Mark.
      • Removed the Ability Charges associated with the spell.
      • Now has an 8 second cooldown.
      • The Stealth Perk now increases Suit Power regeneration when consumed rather than a flat health restore.
    • Suit Mode: Exoskeleton
      • The Passive portion of this ability now increases your Armor by 100% Support Power rather than a flat percentage.
      • The Activate is no longer a group buff. Now increases your Armor by 500% Support Power.
      • Now has an innate 150% Threat Generation while active.
    • Whiplash
      • The first two strikes now hit twice with each hit.
      • The third hit on Whiplash has been removed.
      • Now uses the proper Stalker GCD of 1 second.
    • Razor Disk
      • No longer returns the disk after it reaches max distance.
      • Increased the damage to 150% Support Power (up from 75%).
      • Increased the damage on the bleed to 35% Support Power (up from 20%).
      • The range has been increased to 30 meters (up from 20).
      • The Stealth bonus no longer sends out multiple disks.
      • Now uses the proper Stalker GCD of 1 second.
    • Tether Mine
      • No longer breaks Stealth on use
      • Enemies caught in the initial blast are damaged for 32% Assault Power every second for 8 seconds.
    • Collapse
      • Reduced the pull min range to 5 meters and the max range to 10 meters.
      • Fixed a bug that was preventing the Pull from working at max range.
      • Now costs 30 Suit Power.
    • Pounce
      • The animation now plays regardless of the initial facing of the caster.
      • Targets must now be in front of the caster in order to use this ability.
      • Increased the damage to 100% Assault Power (up from 65%).
      • No longer has ability charges associated with it.
      • Increased the cooldown to 8 seconds.
      • Snare is now applied at the same time as the Root for the Stealth perk.
      • Reduced the total number of targets hit to 3 (down from 5).
    • Suit Mode: Bloodthirst
      • Fixed a bug that was causing a passive threat generation.
      • The passive transference has been reduced to 10% (down from 25%).
      • The activate transference has been reduced to 50% (down from 100%).
      • Added a buff to the activate that increases Assault and Support power by 10%
      • Fixed a bug that was causing it to break Stealth
      • Removed the Suit Power cost on the passive.
    • Stealth
      • Fixed a bug that was preventing Stealth from being toggled off.
      • The in-combat activate is now removed when an ability triggers a stealth perk.
      • Increased the activate cooldown to 25 seconds (up from 20 seconds).
      • Stealth speed has been increased by 25%.
    • Quick Strike
      • Regenerates Suit Power on the very first hit (instead of the third).
      • Now generates 10 Suit Power (up from 5).
      • Now hits 3 targets (down from 5).
      • No longer breaks Stealth if it doesn't hit a target.
      • The damage can now miss if your target is out of range of the 2nd and 3rd hits of the swing.
    • Tactical Strike
      • The telegraph decal has been changed to a 90 degree cone instead of a line.
      • Reduced Suit Power cost to 20 (down from 25).
      • Reduced ability charges to 2 (down from 3).
      • Fixed a bug that prevented damage from being applied if you were in front of a target.
      • Removed the animation hold.
      • Increased recharge time to 12 seconds (up from 6 seconds).
      • Increased the damage of the non-bonus damage to 110% Assault Power (up from 84%).
    • Staggering Strike
      • The telegraph decal has been changed to a 90 degree cone instead of a line.
      • No longer generates Suit Power.
      • Now consumes 20 Suit Power.
      • Now stuns 3 targets (up from 1).
      • The Stealth bonus has been changed to grant increased stun duration.
    • Clone
      • This is no longer a Suit Mode and instead is now a separate ability.
      • The damage done by clone has been increased by 30% across the board.
      • Removed the Blink component of the spell.
      • Added a Pounce ability that the clone uses when a target is out of range.
      • Removed the Suit cost per second.
      • Removed the partial stealth on cast.
      • Fixed a bug that was causing the clone to mimic nearby allies.
    • Neutralize
      • The telegraph now properly shows the area where damage is dealt.
      • Now has a Stealth perk that Disarms enemies hit.
      • Cooldown has been reduced to 4 seconds (down from 15 seconds).
  9.  
    Zayre
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    Zayre WildStarOnline.de Team

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    mhhh shieldwall inc <3
  10.  
    Laura
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    Laura Nexus-Kartograf

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    Das ist genau mein Ding ^.^
  11.  
    Craine
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    Craine WildStarOnline.de Team

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    Übersetzung / Zusammenfassung / Analyse
    mache ich demnächst. Aktuell brennt bei mir
    leider der Baum. Sorry for that ..
  12.  
    Starbugs
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    Starbugs Eldanforscher

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    Brennt nicht eher der Busch? :D
    Sentry gefällt dies.
  13.  
    Sentry
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    Sentry Guest

    DU FERKEL :ROFLMAO:
  14.  
    Craine
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    Craine WildStarOnline.de Team

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    @Starbugs Wenn auch etwas OT, aber wir klären das
    mal ausgiebig im TS bei diversen Kaltgetränken. :joyful:
  15.  
    Naides
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    Naides Datacube-Sammler

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    Nach momentanem Stand der Dinge wir es bei mir auch auf einen Meuchler herauslaufen.
    Gerade was das tanken angeht bin ich sehr gespannt wie sich dieses mit dem Meuchler gestalten wird.

    Prinzipiell könnte es auf einen Avoid-Tank hinaulaufen, kann ich mir zumindest am besten vorstellen.

    VG,
    Naides
  16.  
    Craine
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    Craine WildStarOnline.de Team

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    Aktuelle M31 Patch - Änderungen aus der Beta:


    New Abilities
    • Frenzy
      • Deals 80% Support Power damage to the 5 closest enemies within a cone ahead of the caster every half second while holding down the button. Drains 5 Suit Power every half second.
      • Stealth Bonus: Gain 20% Support Power in Deflect Rating during the Channel Time.
    • Phlebotomizing Missile
      • Fire missiles at up to 3 enemies within a line ahead of you dealing 70% Assault Power damage each second for 4 seconds. Each enemy hit by a missile has their incoming healing reduced by 40% for 10 seconds.
    • Chakram Shot
      • Fires missiles up to 3 times at 3 enemies within a line ahead of you for 63% Assault Power damage. Each shot fires .5 seconds faster than the last. Restores 3 Suit Power with each hit.
    • False Retreat
      • First Press: Leap backwards 20 meters leaving a beacon behind to mark your original position. This beacon lasts 5 seconds.
      • Second Press: Leap back to your beacon dealing 175% Support Power damage to the 5 closest enemies within 8 meters and knocking them down for 3 seconds.

    Ability Changes
    • Nano Field
      • The 2nd press now ignores GCD.
    • Overload
      • The DoT portion should no longer cost Suit Power when it ticks.
      • The DoT now has a chance to crit on each tick.
    • Pounce
      • There is now a brief 500ms hold on the targets of Pounce to account for the flight time of the Stalker.
      • No longer shows a debuff on the caster when it is used.
    • Razor Disk
      • This will now only hit 5 enemies (Down from 10).
    • Stealth
      • Reduced the movement speed in stealth to 70% (down from 90%).
      • It should now be a bit easier to see a Stalker who is Stealthed when they are in your frontal view.
      • Environmental and Path buffs should no longer break Stealth.
    • Whiplash
      • The telegraph now correctly shows on button down.
      • This will now only hit 5 enemies.

    New Attribute Milestones

    • Brutality: Rank - 1 [Killer Instinct]
      • All Non-Critical hits give you 1% increased Critical Hit chance 8 seconds. Your next Critical Hit resets your bonus Critical Hit chance.
    • Brutality: Rank - 2 [Fatal Wounds]
      • Dealing a Critical Hit causes the enemy to bleed for 15% Brutality damage every 2 seconds for 8 seconds, this damage ignores armor and stacks up to 5 times.
    • Brutality: Rank - 3 [Blood Rush]
      • When within 25 meters of an enemy that is below 50% health, your movement speed is increased by 25% and you can't be dazed while sprinting for the next 5 seconds. This can only occur every 25 seconds.
    • Brutality: Rank - 4 [Devastate]
      • Your Critical Hits deal 100% Brutality damage to enemies below 25% health, this damage ignores Armor. Additionally, your attacks have a 10% chance to instantly kill a Creature of even or lower con when their health is below 25%.
    • Brutality: Rank - 5 [Gore for Glory]
      • When you kill an enemy, your cooldowns will be reduced by 3 seconds. This can only occur every 15 seconds.
    • Tech: Rank - 1 [Survivalist]
      • When you are Crit you will restore 150% Tech in shields, this can only happen once every 6 seconds.
    • Tech: Rank - 2 [Don't Call it a Comeback]
      • When you die, you summon a clone that, while active, deals 15% Brutality damage every 1.25s and taunts nearby enemies. The clone lasts up to 10 seconds or until killed. This can only occur every 3 minutes.
    • Tech: Rank - 3 [Make it Count]
      • When damaged below 30% health your shields are fully restored and your Assault and Support Power are increased 10% for 8 seconds. This can only occur every 2 minutes.
    • Tech: Rank - 4 [My Turn]
      • When you take damage you gain a counter, at 16 counters, nearby enemies will be Stunned for 1.5 seconds. This can only occur every 60 seconds.
    • Finesse: Rank - 1 [Assassin]
      • Consumer attacks used from Stealth no longer cost Suit Power.
    • Finesse: Rank - 2 [Resilient]
      • When Partial Stealth is activated, the duration of CC's used against you are decreased by 50% for 10 seconds. This can only occur every 2 minutes.
    • Finesse: Rank - 3 [Blinding Powder]
      • When you break out of Stealth, you will Blind 5 enemies within 5 meters for 3 seconds.
    • Finesse: Rank - 4 [Predator]
      • Taking damage no longer breaks you out of Stealth.
    • Grit: Rank - 1 [Keep on Movin']
      • Daze's Movement Speed penalty is reduced by 50%
    • Grit: Rank - 2 [That's All You Got?]
      • When your health is above 80% damage dealt to you is reduced by 10% and resistances are increased by 10%.
    • Grit: Rank - 3 [Can't Stop This]
      • Your Dash has a 25% chance to consume no charge.
    • Grit: Rank - 4 [Iron Man]
      • If you are hit by a CC you gain a counter for 15 seconds. If the counter reaches 4 you will receive 1 Interrupt Armor. This can only occur every 45 seconds.
    • Moxie: Rank - 1 [Left in the Dust]
      • When Dashing you have a 50% chance to Root enemies within 3 meters for 3 seconds. This can only occur every 45 seconds.
    • Moxie: Rank - 2 [Trail of Cinders]
      • Whenever you Sprint you leave behind a trail of cinders damaging enemies inside the field for 15% Moxie.
    • Moxie: Rank - 3 [Escape Artist]
      • Increases maximum Dash Charge by 1.
    • Insight: Rank - 1 [Journeyman]
      • When you exit combat you will be healed 200% Insight every 1 second for 6 seconds. This can only occur every 15 seconds.
    • Insight: Rank - 2 [Make it Rain]
      • When you damage an enemy there is a 10% chance for a Suit Power Spark to shoot out which can be picked up to restore 15 Suit Power. These Sparks last for 15 seconds.
    • Insight: Rank - 3 [Supercharged]
      • Suit Power is increased by 40% while Stealthed and for 5 seconds after it is broken.
  17.  
    Craine
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    Craine WildStarOnline.de Team

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    Aktuelle Patchnotes aus der CBT3 !

    • General
    • Suit Power should no longer be listed as Adrenaline in tooltips.
    • Stealth
      • The Algoroc Loftite Buff no longer breaks the Stalker out of Stealth.
      • Housing buffs should no longer break the Stalker out of Stealth.
      • If you enter Stealth while Partial Stealth is active, Partial Stealth is consumed and its cooldown is reset.
    • Milestones
      • The Stalker’s Tech Tier 5 Milestone “Last Stand” is now fully implemented. If the Stalker were to take damage that would kill him he becomes invulnerable for 4 seconds and regenerates 250% Technology per second for 4 seconds.
      • Fixed a bug that was causing Blood Rush to target invalid nearby enemies and tag them.
      • The Stalker’s Tech Tier 2 Milestone “Don’t Call it a Comeback” is now summoned when the Stalker takes damage that would put him below 35% health.
      • The damage done from "Don't Call it a Comeback" is now based off of Technology.
    • Analyze Weakness
      • Any Support ability that would deal damage now properly procs the damage from Analyze Weakness.
      • This ability no longer ignores Line of Sight.
      • Reduced the Suit Power Regen duration to 4 seconds (down from 8).
      • Increased the regeneration rate to 75% (up from 50%) for the Stealth Bonus.
    • Clone
      • Vortex Sweep now properly interrupts enemy creature’s telegraphs.
      • The damage done on the Clone abilities now matches the amount listed in the tooltip.
      • The Clone’s pounce no longer ignores Line of Sight.
    • Collapse
      • This ability no longer ignores Line of Sight.
    • Emergency Stealth
      • New Ability – The Stalker dashes backward and Stealths, removing all current threat. This Stealth can’t be broken by damage but has a limited duration.
    • False Retreat
      • This ability no longer ignores Line of Sight.
      • Now deals 88% Support and 88% Assault power in damage instead of 175% Support Power.
    • Frenzy
      • Fixed a bug that was causing Frenzy to drain twice the intended amount of Suit Power.
      • This ability no longer ignores Line of Sight.
      • The Deflect Chance is now a flat 20% increase and no longer scales off the Stalker’s Support Power.
      • Increased the Range to 8 meters (up from 6 meters).
    • Maelstrom
      • New Ability – Spin wildly throwing disks at the 5 closest enemies within 10 meters, dealing 50% Support Power in damage and taunting for 9 seconds.
    • Nano Field
      • Reduced the range to 8m (down from 10m).
      • New Stealth Bonus: Restores shields when used.
      • Will now properly trigger the Global Cooldown on the second press.
    • Neutralize
      • This ability no longer ignores Line of Sight.
      • The Disarm has been changed to a Subdue.
      • Increased the range to 6 meters (up from 5 meters).
      • Increased the cooldown to 20 seconds (up from 8).
    • Overload
      • This ability no longer ignores Line of Sight.
      • Now has a From Behind effect that makes each tick of the DoT critically hit.
      • Phlebotomizing Missile
      • This ability no longer ignores Line of Sight.
      • Now has a From Behind effect that applies a debuff which increases the damage your target takes by 5%.
      • Increased the healing reduction to 50% (up from 40%).
      • Decreased the range to 15 meters (down from 25 meters).
    • Pounce
      • When in Stealth, Pounce properly highlights the ability (to show the available Stealth Bonus).
      • This has been switched to a Freeform Targeted ability. The Stalker will Pounce to the 1st enemy struck, and if no enemy is hit the Stalker will travel the full distance.
      • Reduced the width to 3 meters (down from 4 meters).
    • Quick Slash
      • No longer generates Suit Power when the Stalker doesn’t hit an enemy.
    • Razor Disk
      • This ability no longer ignores Line of Sight.
      • Now applies a 15% armor debuff to targets that are hit.
      • Now has a Stealth Bonus that increases the duration of the debuff to 10 seconds.
    • Reaver
      • Reduced the Taunt duration to 4 seconds (down from 8 seconds).
      • Added a 25 Suit Power cost.
      • Now has a Stealth bonus that gives a Support Power buff and increases the Taunt duration to 8 seconds.
    • Staggering Strike
      • This ability no longer ignores Line of Sight.
      • The Stealth Bonus has been switched to a From Behind positional bonus.
    • Tether Mine
      • Now scales with both Support and Assault Power. The explosion deals 20% Assault and 20% Support Power each tick, down from 50% Assault power.
      • Increased the mine duration to 45 seconds.
      • Increased the recharge time to 45 seconds.
    • Whiplash
      • Reduced the Suit Power generation to 10 (down from 12).
      • Now reduces enemies' Physical, Tech and Magic defenses by 5% per stack.
      • Reduced the range to 8 meters (down from 10 meters).
  18.  
    Leijona
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    Leijona Eldanforscher

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    Nach momentanem Stand der Dinge werde ich wohl doch nicht den Meuchler spielen ... doof irgendwie, aber lässt sich nicht ändern.
  19.  
    Craine
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    Craine WildStarOnline.de Team

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    Hui, warum ?

    Gerade nach den aktuellen Patchnotes.
    Hat sich einiges getan. :)
  20.  
    Leijona
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    Leijona Eldanforscher

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    Kann ich nicht sagen ;)
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